Valkyrie

Valkyrie

- Freagarthach -

Freagarthach_sml_900.jpg

Freagarthach is a solo or multi-player roleplaying gamebook, which uses familiar tabletop game mechanics to deliver a largely visual adventure.

You are able to transport yourself into the Otherworld when struck by lightning. Once there your skills are enhanced, including gaining magical powers and the ability to use your mind to act on others.

Your task in this adventure is to journey through the Otherworld to free a supernatural ally from imprisonment by a dragon. At the outset you will meet your ally, who is in urgent need of your help.

If you can defeat the dragon, you can free your friend by rolling two magical dice, which are enchanted to trap your friend until a different number is rolled.

Success depends on making the best possible use of your skills, taking calculated risks and a certain amount of good luck.

Play to compete with yourself or play to compete with friends - either way the adventure can be played hundreds of times without revealing quite the same story.

Valkyrie

- Ichaival -

Ichaival is a solo or multi-player roleplaying gamebook, which uses familiar game mechanics to deliver a largely visual adventure.

You are able to transport yourself into the Otherworld when struck by lightning. Once there your skills are enhanced, including gaining magical powers and the ability to use your mind to act on others.

Your task in this adventure is to journey through the Otherworld to foil the plans of a Storm Ogre intent on causing chaos and ruin. You begin by meeting a supernatural ally who has been magically imprisoned and is in urgent need of your help.

If you can defeat the Storm Ogre you can free your ally by rolling two magical dice, which are enchanted to trap your ally until a different number is rolled.

Getting the job done depends on making the best possible use of your skills, taking calculated risks and a certain amount of good luck.

Play to compete with yourself or play to compete with friends - either way the adventure can be played hundreds of times without revealing quite the same story.

Valkyrie Guide

Download

Guide - PDF

Valkyrie Score Sheet - PDF

Valkyrie Score Sheet - PDF A4

Online GUIDE

Getting Started

It takes about 5-10 minutes to get the idea of how to play. Running through the key terms before scanning the rest of the rules helps.

Playing Conditions

Valkyrie displays really well on a decent PC monitor or via a projector, but looks fine on tablets.

To play for a high or improved score/ Victory Points total you may need a few try outs and to be able to concentrate without too much interruption.

Players can use a printed or copied Journey Sheet to keep track of play - copies of the sheet in A4 and US Letter sizes are available.

Alternatively, while playtesting it proved quick and easy to jot down headings for Talents and then simply note changes down on the page. Most of what’s going on can be kept in mind without much in the way of noting changes.

The number of dice rolls during journey means they’re going to even out for the most part. As a result, selecting options with the highest chance of success against each particular opponent makes a significant difference to overall scores.

Dice

2D6 are all that’s needed, but it’s handy to have 6D6 available.

Pages and Events

Each set of four pages sets out an Event.

The first two cards Top Left - Left to Right show Conditions.

Actions start Bottom Left - Left to Right and facing page Top Left - Left to Right. Then Bottom Left - Left to Right.

Terms

  • Act/ Action - actions include Cards for Assaults, Spells, Treasures and Awards.
  • Assault - using a weapon or other form of physical attack. A Hit roll is required, which is shown for each Opponent.
  • Awards - gains or loses rolled as Actions at Most Locations. No Save Required.
  • Bonus/ Modifier - an adjustment to a dice roll. E.g. both Valkyries and Opponents gain Bonuses when using weapons.
  • Card - each image on a page is a Card.
  • Conditions - the on-going situation or circumstances.
  • Craft - a specialist skill put to use when the right Conditions are in place. The Craft creates an opportunity but a roll is required for an action carried out due to the opportunity.
  • First Strike - the first choice or roll of an Action at the start of a combat involving an Opponent.
  • Ghost - if you are slain you can use a Torch to recover, but there is a deduction from your score for each use of an extra Torch.
  • Hurt - harm or injury. You gain Harm in play but can’t go over the total gained from Torches.
  • Instants - effects that act as bonuses on dice rolls.
  • Opponent - a creature from a category such as a Scavenger, a Hunter, a Predator, an Adversary or a Nemesis.
  • Save - a chance to avoid an effect. Roll of 7 required, which can have up to 3 added to the roll by surrendering 1-3 Talent.
  • Shielding - Shielding can reduce the Harm taken from attacks.
  • Spell - magical effects. Roll of 7 required.
  • Talent - a natural ability.
  • Treasure - items or effects which can be collected and/ or called upon in advance of a roll.
  • Turn - the standard measure of time in the game.

Types of Play

  • Solo play pits your Valkyrie against the game world as you try to free your ally and gain as many Victory Points as possible.
  • Parallel play simply involves each player taking a character through a separate journey at the same time.
  • Team play has two or more players taking on the same journey. Each Valkyrie collects Awards, makes Saves and shares Treasure. With two players give Opponents twice as much Harm, with three players three times as much the Harm.
  • Parallel team play is the same as team play, but multiple team compete to gain the most Victory Points.

Styles of Play

There are options for making the challenge a bit different or more difficult. These include:

  • Natural rolls of 12 on 2D6 from an Assault can be set to cause twice as much Harm. This cuts both ways as Opponents will cause you more Harm too.
  • Opponents can be allowed to use the same Thunderstrike as available to a Valkyrie on each page with an Opponent, as a swap out for a duplicate Action where there is one to replace - simply ‘place’ it in the second slot.
  • Opponents can be played by a player acting for your opponents or by making choices for opponents rather than rolling. Clearly picking the best options for an Opponent to use in combination makes play a lot tougher - and in this case a Valkyrie could be given an extra Torch at the start of play to improve the chances of survival.

Turns and Order of Play

Commit to any use of Instants and Talents in advance of taking rolls.

Use the Thunderstrike available for each Event as an Action when you wish to.

 

  • Event - Location

1.    Check and resolve Conditions.

2.    Roll D6 for an Action and apply outcomes.

3.    Collect Treasure.

 

  • Event - Opponent

1.    Check and resolve Conditions, which may settle or modify First Strike.

2.    Roll First Strike as 2D6 for yourself and then 2D6 for your opponent.

3.    Take Actions in Alternating Turns.

 

4.    Select your Action OR Roll D6 for your Opponent’s Action.

5.    Carry out the Action - applying any Bonuses.

6.    Resolve any Saves that crop up.

7.    Apply outcomes such as Harm.

 

8.    Claim Treasure when your opponent has been defeated.

 

If an action is rolled for an opponent, which is currently unavailable, the action is lost.

 

Valkyries

Talents

Talents are capped at 6 and a Valkyrie starts with the scores spread in a range from 1-6, i.e. one each of 1, 2, 3, 4, 5 and 6.

 

Talent - Represents

Might - Physical power and strength

Edge - Speed and agility

Bleed - Physical stamina and well-being

Will - Strength of mind and ingenuity

Spirit - Understanding and wealth of knowledge

Hope - Resilience and spontaneity

 

Crafts

Craft - When - Duration

Ambush - When an Event has an Ambush Condition - Event

Stealth - When an Event has a Stealth Condition - Event

 

Assaults

Weapons can be taken from defeated opponents.

 

Assault - Harm Done

Claw - 3D6 or higher

Dragon's Breath - 10D6 - Save for 5D6

Fangs - D6 or higher + Talent reduced

Flail - 5D6

Freagarthach - 3D6 - Hit +3 - Harm +6

Gaze - Save or Half Actions

Jaws - 4D6 or higher

Ichaival - Harm - 10D6 - Use x6

Spear - Spear - Harm - 3D6 - Hit +2 - Harm +5

Sting - D6 or higher + Talent reduced

Tail - 2D6 or higher

Teeth - 2D6 or higher

 

Shielding

Only three items of Shielding can be held at one time.

 

Shielding - Effect

Armour - Reduces Fire and Frost Damage by 2D6

Shield - Block an Assault

 

Spells

Spell - Effect - Duration

Flame - 4D6 - Instant

Flight - Extra Attack - 3 Turns

Frost - Save or -2 to Assaults - 3 Turns

Grasp - Borrow And Use Action - Instant

Meteors - 6D6 - Save for 3D6 - Instant

Shine - Weapon +2 - 3 Turns

Snap - Remove Action - 3 Turns

Snowball - Halts Spellcasting - 3 Turns

Stun - Stun - Save or Every Roll -2 - 3 Turns

Web - Save or No Assaults - 3 Turns

 

Thunderstrikes

Surrender Talent in advance to modify a basic roll by up to 3. A total of less than the target roll results in a negative effect or an angry opponent who may gain an extra action and/ or cause increased harm with their next action. Where Action and Harm are doubled the extra Harm can apply to both Actions.

 

Thunderstrike - Roll - Success - Angry

Thunderburst - 7 - Treasure x2 - Lose 3D6 Harm

Thunderheart - 7 - Roll Two Actions - Lose D6 Talent

Thundercloud - 8 - Steal Action for Event * - Next Harm x3

Thunderhead - 8 - Target Locked to Action - Next Harm x3

Thunderclaw - 9 - Slays - Next Act and x2 Harm

Thunderstorm - 9 - Spells Implode ** - Next Act and Harm x2

 

* - A stolen Action is carried out when the Action is stolen with a successful roll. Subsequent uses require another roll. A roll on a missing Action results in missing the Turn.

** - Imploding Spells are cast upon the target in order with a roll for each Spell.

 

Journeys

Conditions

Condition - Effect

Alarm - Save or Fetches Identical Monster

Ambush - Assault of Choice Causes Harm x2 with Ambush Craft

Ancient Skull - Fear - Save or Flee without Roll or Treasure

Locked - Save or Lose First Strike

Mist - Your First Strike Roll -2

Fury - All Attack Damage +D6

Stealth - First Strike +2 with Stealth Act

Sunshine - Recover Harm

Surprise - Save or Lose First Strike

Thunderstruck - Recover Spell

Torch - Gain Life - 6D6 Harm

 

Allies

Ally - Actions

Bride - See Locations

Manannan - See Locations

 

Locations

Location - Actions

Bride - Check Events and Roll D6

Land of Many Colours - Check Events and Roll D6

Land of Promise - Check Events and Roll D6

Ravenswood - Check Events and Roll D6

Seven Stars - Check Events and Roll D6

Whirlpool - Check Events and Roll D6

Wildwood - Check Events and Roll D6

 

Opponents

Opponents will attack you given the chance.

 

Opponent - Type - Rolls - 2D6

Dragon - Nemesis - Hit 12 - Hits 5 - Harm 30 - Save 5

Scorpion - Nemesis - Hit 12 - Hits 5 - Harm 30 - Save 5

Storm Ogre - Nemesis - Hit 12 - Hits 5 - Harm 30 - Save 5

Demoness - Adversary - Hit 11 - Hits 6 - Harm 25 - Save 6

Fury - Adversary - Hit 11 - Hits 6 - Harm 25 - Save 6

Fiend - Adversary - Hit 11 - Hits 6 - Harm 25 - Save 6

Seer - Predator - Hit 10 - Hits 7 - Harm 25 - Save 7

Lich - Predator - Hit 10 - Hits 7 - Harm 25 - Save 7

Medusa - Predator - Hit 10 - Hits 7 - Harm 25 - Save 7

Vampire - Predator - Hit 10 - Hits 7 - Harm 25 - Save 7

Spider - Hunter - Hit 9 - Hits 8 - Harm 20 - Save 8

Wolf - Hunter - Hit 9 - Hits 8 - Harm 20 - Save 8

 

Treasure

Treasure can be gained as Awards at Places; when taking a Treasure or an Assault from a defeated opponent or as a result of a successful Talent Check.

 

Treasure - Effect - Instants

Armour - Reduce Fire or Frost Harm 2D6 - Constant

Blaze - Might +3 - Constant

Golden Spider - Avoid Surprise - Instant

Lantern - Wish - Max Out Talent -Instant

Midnight Eclipse - Spell Succeeds - Instant

Moment - Choose Reroll - Instant

Pearls - Elixir - Talent +2 - Instant

Raven - Vision - Successful Save - Instant

Rowan Berries - Cast a Spell - Roll +2 - Instant

Shield - Block an Assault - Instant

Truth - Escape Event - Save or No Treasure - Instant

 

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