There are many ways to explore the dreams and nightmares and to make some of your own:

  • Pick a page and use the icons in any order to build a story.
  • Choose a symbol on a page and follow the symbols in the same position on each page through the book to make a story.
  • Choose one symbol from each page as you go through the book to form a plot.
  • Use just the full page images to make a story.
  • Pick a symbol page and imagine a plot with a beginning, middle and end.
  • Consider the icons on a page and think of a dramatic title for the page.
  • Add colours and textures from the pages to your stories.
  • Count how many times the same image, as icon or picture, appears in the book.
  • Grab some dice and make a story by rolling and moving from icon to icon through the book. The more dice you use the shorter the story/ path through the book.
  • Alphabetise the icons on a page and make words with the first letter for each icon.

There are also many types of stories or plots to try out:

  • Make a story with a theme or genre you enjoy - such as mystery or adventure.
  • Outline a character’s personality, skills and/ or deeds.
  • Outline someone’s day from dusk till dawn.
  • Describe the stage and performances at an event or a performance such as a carnival.
  • Plan a movie or genre movie including actors, sets and storyline.
  • Map out a community such as a village or a castle.
  • Invent a planet or a massive spaceship by using a page or a series of pages to outline landscapes and cultures.

Tabletop Gaming

Interesting short video from Ian Rankin on creativity and both writing and gaming.

Corruption V2

Corruption is an OSR aka Old School roleplaying game system (RPG), which translates almost instantly to many familiar tabletop systems. The game remixes the rules of the world's most popular fantasy RPG - published by Gary Gygax and Dave Arneson in 1974 - to appeal to new players, teenagers and young adults.

Even if you already have a rule set, Corruption contains a great deal of new, imaginative content that can be plugged straight into many other tabletop RPGs.

The content focuses on challenge-based gameplay and step-by-step support for adventure - and campaign-building. It also sets out options for rapidly shaping gameplay to offer gritty and/ or grimy heroic adventures - with a comic book 'dark' flavour. This is supported by:

  • extra 'dark' or threatening races, monsters, classes and treasures.
  • gritty campaign challenges.
  • practical resources for adding a twist of evil to any campaign.


The following list of features outlines some of the options and content we've included in Corruption - without treading on the toes of the original rules!


  • Sticks to 1d20.
  • Defaults to full rounds combining moving, missile attacks, spellcasting and h2h attacks.
  • Optional Old School-friendly skills system.
  • Optional rules encourage gritty and grimy gameplay using heroic characters.
  • Challenge-focused gameplay.
  • Classic and challenge-based experience (XP) options.


  • Highly compatible with Old School/ OSR games.
  • Content drawn from across the full range of System Reference Documents (SRDs).
  • Easy switching between Original Game compatibility and Corruption.


  • A dusting of new tricks for older classes, such as Assassins, Bards and Monks.
  • New classes, monsters, spells and items, including a selection of monster classes.


  • Support for rapid adventure- and campaign-building.
  • Guidelines on priming and sharing expectations during play.
  • Guidelines on adding a twist of evil to any game.


  • A combination of print and tablet-friendly PDF layout.
  • Word/ OpenOffice class templates and quick start PC sheets included.

The RPG Handbook

The RPG Handbook is a system-free guide to playing tabletop roleplaying games (RPGs). The RPG Handbook covers:

  1. Inviting new players to try out tabletop RPGs.
  2. Getting kids involved in trying out imaginative games.
  3. Emphasizing deeper character development.
  4. Making it easy to run and vary solo and team RPG gameplay.
  5. Turning players into GMs - and GMs into games designers.
  6. Offering GMs the means to rapidly create custom campaigns.
  7. Building more player choice into adventures and campaigns.

Available from

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